Sunday, April 19, 2009

How to organize your own Amazing Race


Here are the steps to organizing your own amazing "Amazing Race".

1 month ahead:
Figure out how many you will invite
Design invitation (paper or Evite)
Decide on beginning location and end destination. If it is going to take place in the evening, make sure the front doors are well lit, and the destination is some place a group can congregate without being in the dark.


3 weeks ahead:
Make up end riddle (below is our riddle)
You’ve solved the riddle
Your Team did great!
Time for the reward
Don’t be late! Go to church behind Mojave High School
Determine how many homes are needed (use front doorsteps of participants)You may use homes of participants or arrange ahead of time other locations.

2 weeks ahead:
Deliver/Send invites
As RSVP come in set up game
Make up challenges. Ours were:
House #1- Detour- Our home was decorated like Mexico with 2 choices- A color by number picture of a Mexican home or a popcorn bowl full of rice with 5 beans in it to find. These can take long or not depending on who in the family has to do the detour.
House #2- Perform your families favorite song for the resident family (and any families that happen to show up during your musical number)
House #3- Frost 10 cupcakes- a Roadblock- only one person does this and they don't know ahead of time the challenge. (we ended up with some hastily decorated cupcakes... it was funny)
House #4- Put in order a phrase or something similiar

Day of
Cut med. sized banners from plastic tablecloth and tape to front doors and attach Amazing Race logo. Also cut up strips about 1 inch by 2 ft for car antennas.

At meeting place have a card table set up with Tri-folds for each team. In tri-fold is the rule sheet, a map (optional), MC’s cell number, and the checklist) For fun make the kids passports and tear of colored plastic tablecloths or sheets for car antennas.

As families arrive, have MC near card table handing them a tri-fold . After predetermined time explain to all the basic rules and send all on their way. Wait up to 15 minutes for latecomers (optional) then pack up table and head home to wait for players and get ready to leave for destination.

Arrive early at the final destination. Set up a card table and put refreshments on it. Have a mat (plastic tablecloth) taped to ground for families to check in at.

How to play the Amazing Race:
1. Tie colored banner to car antenna
2. All homes arranged by housing development.
3. Each number of the riddle represents a letter. Ex. (25=P)
4. You may call other teams for help with directions, and you are given permission to share ONE clue.
5. You do not have to visit the homes in any particular order (this helps prevent major backups at challenges)
6. Notice the Fast Forward at the bottom of the location sheet. Call or text that number for an entire word clue!
7. Included in each team's packet is a Yield ticket. You may use this ticket to halt the team that follows you or the team of your choice.
8. Leave your last home no later than 7:30pm
9. If you cannot solve the riddle at that point then call cell #999-9999. See you at the finish line!


TO ACCESS ALL MY AMAZING RACE PARTY INFO GO TO http://maggiesdinnerdates.blogspot.com/search/label/Amazing%20Race


AMAZING RACE TERMINOLOGY
A Roadblock is a task that only one team member may perform(Once a choice has been made, the teammates cannot switch roles. Other teammate cannot assist in the task though they may verbally offer advice and encouragement .)
The Fast Forward allows the team that receives it to skip all remaining tasks on that leg of the race and proceed directly to the Pit Stop (or on the final leg, the Finish Line). To receive the Fast Forward, the team must be the first team to perform and complete the task described on the Fast Forward clue. The clue is found along with a regular clue at one of the Route Markers.
A Detour presents the team with a decision between two tasks, "each with its own pros and cons"
The Yield, allows any one team to force another team to stop racing for a predetermined amount of time.
The Intersection requires each team to pair up with one other team and perform all tasks and make decisions together until further notice.
A Roadblock is a task that only one team member may perform(Once a choice has been made, the teammates cannot switch roles. Other teammate cannot assist in the task though they may verbally offer advice and encouragement .)
The Check-in Mat- When teams arrive at the Pit Stop, all members must all step on the check-in mat — the official finish line for that leg

1 comment:

Jen @ tatertotsandjello.com said...

So cool! I might have to do this one. You are awesome!

XOXO
Jen